I’m bringing back the blog! Kinda. Maybe. At least for this week's release I’ve got a new blog segment to bring out! “Things We Got Wrong”Read More
The Mieveht party encounters the feral ratfolk that Scarecrow had extorted them into taking care of. The fight is dicey, especially for some stubborn members of the party. However, the players fear that this combat will have lingering consequences.Read More
We return to the Mieveht Story! Sug, Willow, Chalul, and Las all pack their belongings and make their way through the sewers of Mieveht lead by a halfling named Victor. They say their goodbyes to Cassien once again as they make their way. However, there is a part of this arrangement Victor hasn’t told them about yet.Read More
Join Damian, the DM, as he recaps the events of the last arc of the Mieveht Story - Rescuing Xanphia. This episode condenses down over 12 hours of released audio into a 20 minute segment to get you all caught up before the next arc begins.Read More
A brief update on some changes to our feed to meet some Apple requirements. Also hear a little bit about progress on the upcoming arc of the Mieveht Story, some Patreon stuff, as well as joining our discord!Read More
Join our group as we play a crazy silly one page rpg one shot for the holidays. Our players have found themselves stranded in the one stop light town of Pleasantdale. Their car has broken down and they end up being taken in by one of the locals. They have noticed a lack of holiday spirit in the town and speaking with this couple reveals that the mayor has banned Christmas. It is up to them to try and bring back Christmas to Pleasantdale!Read More
Caitlin and Damian attended PodCon 2 in Seattle this past weekend. While on the exhibition floor during day two, we went around to a couple various tables to get some elevator pitches for their shows. Listen to what each show had to say about themselves and see if one of them interests you!Read More
Our Dungeon Master and his players sit around the fire and discuss the first arc of the Erylian Epic. Come join us for our Nightwatch for an open discussion about decisions made, thoughts on the previous arc, and maybe even a few missed or secret things going on in the world around the players. There are some smaller spoilers within this episode for the world of Erylia, but things that would drastically effect player decisions going forward are left secret.Read More
After their first meeting with Lord Elngard, the group is put up in a luxurious inn in Starrengeld, The Locket and Key. To make the most of their chance to relax and decompress, the group decides to have a bit of a personal banquette and a spa night. During the time at the spa, the party discovers a little more mystery surrounding one of its members, which creates more questions than it answers.
The next day, the party meets once again with Lord Elngard for lunch in the Solarium of Starrengeld. He once again thanks them for what they have done, and he further rewards them by giving each of them an item he felt matched the personalities he had seen of them the day before. He also gives them a padded box with a cache of healing potions, hoping it will help them in their fight against Grimfang.Read More
This session was after a long break away from the mics while Caitlin and I finished preparing for our wedding and got married.
In this episode, our adventurers meet Lord Elngard, the king of Starrengeld. They learn about the items they have been carrying with them ever since the kobold raid. Unfortunately, these items weren’t of cultural significance, but of strong personal significance to the king. After their meeting with the king, to offer his thanks, he boards them at Starrengeld’s finest inn, The Locket and Key, and gives them a generous tab. Though he would like to have lunch with them tomorrow, after he has had some time to process the information they have brought to him.Read More
Join the party as they venture in the main section of the City of Starrengeld. They make their way to the guild square where they seek an audience at the Jewelers Guild and the Guild of Surveyors. While speaking to the grandmaster of the Jewelers Guild, they are told they should seek an audience with the king immediately. The Guild of Surveyors acts as a library in Starrengeld and the party learns of a legend about a god and a white dragon. They also find a tablet that includes Doitean’s name on it. Ariel pays the guild to continue researching this topic for her while they make their way to the king’s manor.Read More
Our adventurers decide it is best for them to move camp after the gnoll ambush. Though they do not all sleep restfully, they rotate through drivers as they carry on through the night and into the next day tor each the village of Starren.Read More
Our group of adventurers decides to flee from their gnoll combatants. Unfortunately for them, gnolls are creatures not unfamiliar with a chase. The group must defend themselves from a small pack of gnoll pursuers, all the while trying not to destroy their cart in the process.Read More
Unfortunately, the story from this episode has been delayed, but to give you guys something to tide you over, I talk about some new editing techniques, the next Erylian Short Story, and the recent Glass Cannon Meetup.Read More
In this episode, our group of adventurers acquires a means of transportation and hits the road to their main destination in Starrengeld. But does Rem bite off more than he can chew when he stops to investigate a passed conflict on the road?Read More
In this episode our group of adventurers finally reaches Port Norsal and gets off of the boat. But before they do that, they have to say their goodbyes, Rem has to have another nightmare, and somehow, the party has to convince Tempest to come with them before Caitlin has to make yet another character.Read More
The crew has to deal with the aftermath of Rem harpooning a giant seahorse and bringing it on board. Little did he, or the rest of the party know, these creatures are rarely seen by ships in the area. Though it was food for the ship, it comes with a bittersweet taste and a warning from The Whispering Winds’ boatswain. Rem feels little remorse while the rest of the party feels awful for what they have done. While he rides the high of his catch, Kenina tries to reach out and make amends with Tempest, while Ariel helps out the ship’s cooks prepare vegetables for the night meal.
During the meal, Rem works on serving the crew as much as they are willing to eat and excited talks about the thrill of the catch. Meanwhile Ariel and Kenina try to get through the meal without too much feeling, though Tempest had chosen not to eat. Before night sets over the ship, Rem runs into Gimble, a gnome from the guild who was on their previous adventure but had so far been hidden on the ship. He agrees not to give away Gimbles presence and eventually returns to his shared bunk room, where Ariel confronts him over his attitude.Read More
Our adventurers continue their journey at sea. They’re all a bit curious about the oddly bluish-green human, Tempest, they’ve seen aboard the ship and attempt to get to know her better. Kenina and Ariel, in an attempt to be helpful around the ship, ask for Tempest’s help in learning to tie knots, often with little success. Rem, trying to be helpful in his own way, takes up fishing with some borrowed gear on the boat. During one of the days at sea, Kenina decides to join Rem and learn a bit about fishing as well. Unfortunately, things don’t go well for her and she loses a pole overboard, but makes up for it by offering to help with the meal for the night. While cooking she meets a brother and sister whose village was overran by bandits and would like the group to look into it in the future. However, during the next day of fishing, they catch something unexpected.Read More
The group cycles through meeting Tempest, a water Genasi played by Caitlin. They tell her a little bit about the journey they are on, and so far, she seems to think things are nothing more than fish stories.Read More